![]() But in command line with gcc/g++, you have to specify the target architecture. ![]() Using Xcode 12.3, you can generate a kind of hybrid executable (Apple calls it an universal macOS binary) that packs the x86_64 and arm64 code. OpenGL is still there in the latest macOS Big Sur! I was surprised to see that all GeeXLab OpenGL code has been successfully compiled. By default, the compilation in command line (like gcc file.c) produces a binary for the arm64 architecture. I installed the latest Xcode 12.3 as well as the command line tools (because gcc/g++ are needed). The source code of GeeXLab is based on makefiles and I had no problem to compile all core libraries from the command line. See THIS PAGE for a more complete TFLOP table. This is more or less the same performance than the Radeon RX 560 or the GeForce GTX 1650: The M1 GPU has a FP32 performance of 2.6 TFLOPS ( source). The M1 chip is a SoC (System on a Chip) and includes a 8-core CPU, a 8-core GPU as well as other components like a neural engine, memory or input/output interfaces. The benchmark offers several options allowing the user to tweak the rendering: fullscreen/windowed mode, MSAA selection, window size, duration.Here are some feedbacks about the Mac mini M1 I purchased few weeks ago, in order to compile and test GeeXLab with the new Apple Silicon M1. FurMark OpenGL benchmark test will accurately measure the graphics card's performance using Fur rendering algorithms.įur rendering is specially adapted to overheat the GPU, and that's why it is also a perfect stability and stress test tool (also called GPU burner) for the graphics card.
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